Sunday, June 21, 2009

XNA Games

Well, I have been working with XNA recently(creators.xna.com). It's a language that is really fast to create stuff in even though it's in C#. I always had this feeling that XNA would be complex and hard to use because there is so much typing involved, so many different functions, etc., but I soon figured out how well intellisense worked. I created my own level editor, since that is one thing missing in XNA that I have created, and I used xWinForms to create the GUI for the editor. For the physics in XNA I used Farseer physics, since most of my XNA games are 2d. I have been working on it nonstop for a week or so, just trying to create a good game. I am working on a prototype for the XBox 360 game we will be working on callde Force. The prototype will be 2d, and I'll release it to get feedback on how good it is and what I can improve, and to make a little cash so I can get 3DS Max. This is the best plan I could think up on how to make that XBox 360 game, make something relevant to the XBox game to make money(which will be an XBox game itself), and how to get 3DS Max with that money. I hope this works out, I can't think of a better plan, and this plan is pretty stable, so lets try it.

2 comments:

  1. Hey, I saw that you fixed the same xWinForms bug that I've been having trouble with... the text box returning everything that has ever been typed into it... I was wondering how you did it?

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  2. Well, there were a few commented lines of code I had to un-comment. Look in the source code for the TextBox.

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