Sunday, June 21, 2009
XNA Games
Well, I have been working with XNA recently(creators.xna.com). It's a language that is really fast to create stuff in even though it's in C#. I always had this feeling that XNA would be complex and hard to use because there is so much typing involved, so many different functions, etc., but I soon figured out how well intellisense worked. I created my own level editor, since that is one thing missing in XNA that I have created, and I used xWinForms to create the GUI for the editor. For the physics in XNA I used Farseer physics, since most of my XNA games are 2d. I have been working on it nonstop for a week or so, just trying to create a good game. I am working on a prototype for the XBox 360 game we will be working on callde Force. The prototype will be 2d, and I'll release it to get feedback on how good it is and what I can improve, and to make a little cash so I can get 3DS Max. This is the best plan I could think up on how to make that XBox 360 game, make something relevant to the XBox game to make money(which will be an XBox game itself), and how to get 3DS Max with that money. I hope this works out, I can't think of a better plan, and this plan is pretty stable, so lets try it.
Wednesday, June 10, 2009
The pain of fixing the website lingers. Also, starting a quick 2d game in C++ using SFML and Box2D physics. Guess i'll be making a level editor with it, probably will be specialized for this game. It is a free roaming action RPG, based off a nice little flash game i'll link here(not the same theme, and obviously come changes, mind you). http://r1pl1n.webs.com/FlashScape.swf
Monday, June 1, 2009
Site Redesign
Well, after the site broke, I started thinking about how to fix it. I finally decided I would redesign the website in Flash, and then I would use a pre built forum program for the forums. This would make everything easier to manage and easier to use. Plus, it would look alot nicer.
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